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  1. #1

    Default NVIDIA Porting PhysX to OpenCL, Will Work on ATI Cards


    Disclaimer: I am not the one who wrote this article, i am just posting this from another website/forum. posting news!, i take no responsibility of this article, this topic wasn't intended to make anyone angry, upset, dissapointed, etc.
    NVIDIA Porting PhysX to OpenCL, Will Work on ATI Cards
    Performance will depend on the GPU computing capabilities of AMD hardware




    PhysX middle-ware is used to simulate the laws of physics on a variety of platforms, such as PCs and game consoles (Xbox 360 and PS3), and is meant to add realism and, obviously, improve the overall gaming experience. Most processing of such effects is performed by the x86 CPU that powers said platforms. Some games, however, can take advantage of NVIDIA GeForce GPUs' ability to handle physics computing using CUDA, NVIDIA's proprietary API that, naturally, is not supported by ATI cards.

    The lack of PhysX support on AMD adapters gives NVIDIA GeForce adapters a certain edge on the gaming hardware market. On the other hand, not many game developers use GPU PhysX exactly because AMD cards cannot handle it. In seeking to make its API more universal, NVIDIA has decided to port it to OpenCL. Doing so will allow any graphics card to perform the necessary computations even in the absence of CUDA.

    “In the future it is a possibility that we could use OpenCL, but at the moment CUDA works great. [Our GPU] architecture allows for acceleration by other things like OpenCL. Nvidia works very closely with The Khronos Group, actually Neil Trevett is president of the group and he’s part of Nvidia, so we’ve been driving that standard also, and it’s an excellent standard,” Nadeem Mohammad, a director of PhysX product management at Nvidia, said in an interview with Bit-tech(Nvidia considers porting PhysX to OpenCL | bit-tech.net).

    Porting PhysX to OpenCL definitely has its advantages, but, as with all steps forward, there seems to be a catch. While NVIDIA can create a version of GPU PhysX that does not rely on CUDA, how well it runs will be determined by the graphics processor's actual GPU computing capabilities. In regards to AMD adapters, NVIDIA says that there may be some performance issues.

    “If we start using OpenCL, then there’s a chance that the features would work on ATI, but I have no idea what the performance would be like. Previously, looking at things like Folding@home, ATI GPU computing performance seems to be behind Nvidia. That probably reflects the fact that their GPU computing solution is probably a couple of generations behind ours,” Mr. Mohammad explained.

    Full Source: NVIDIA Porting PhysX to OpenCL, Will Work on ATI Cards - Performance will depend on the GPU computing capabilities of AMD hardware - Softpedia


    This is very good news if nvidia pushes through, although this is a bad idea business wise, since physX is one of the reason why people buy NVIDIA GPU's.

  2. #2

  3. #3
    “If we start using OpenCL, then there’s a chance that the features would work on ATI, but I have no idea what the performance would be like. Previously, looking at things like Folding@home, ATI GPU computing performance seems to be behind Nvidia. That probably reflects the fact that their GPU computing solution is probably a couple of generations behind ours,” Mr. Mohammad explained.
    hmmmmmmmmmmm...... odd isn't it?

  4. #4
    Quote Originally Posted by blizzaga4 View Post
    hmmmmmmmmmmm...... odd isn't it?
    its like challenging the ATi's current technology level.

    "can you handle my power.... i dare you"

  5. #5
    I think the technology of NVidia is superior to ATI. Daghan lang kontra ang NVidia mao cge sila daoton. Folding@Home lang daan, ATI will never beat NVidia.

  6. #6
    I can't believe I missed that statement. I agree that when it comes to parallelism, Nvidia is better but that guy shouldn't brag about it because the current lineup < ATI's offering when it comes to value and thus, patronized by majority of the consumers.

    When you are the "underdog", you should play act like the "underdog" rather than be a jackass about it. Then again, its all about who's got the bigger market share, isn't it?

  7. #7
    Quote Originally Posted by poldopunk View Post
    When you are the "underdog", you should play act like the "underdog" rather than be a jackass about it. Then again, its all about who's got the bigger market share, isn't it?
    I Agree. Sakto kaau Pagka Sulti Sir. Nothing More, Nothing Less....

  8. #8
    Quote Originally Posted by poldopunk View Post
    I can't believe I missed that statement. I agree that when it comes to parallelism, Nvidia is better but that guy shouldn't brag about it because the current lineup < ATI's offering when it comes to value and thus, patronized by majority of the consumers.

    When you are the "underdog", you should play act like the "underdog" rather than be a jackass about it. Then again, its all about who's got the bigger market share, isn't it?
    Amen to that sir. When it comes to advertisements Nvidia is number one. Even in their presentations and box designs maka ilad...

  9. #9
    Quote Originally Posted by Rainerius View Post
    I think the technology of NVidia is superior to ATI. Daghan lang kontra ang NVidia mao cge sila daoton. Folding@Home lang daan, ATI will never beat NVidia.
    I honestly dont see the relevance of this comment/spam to the topic, you sir need a cup of S*F*

  10. #10
    Quote Originally Posted by poldopunk View Post
    Then again, its all about who's got the bigger market share, isn't it?
    Intel wins on the market share with their IGP

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