Hi All,
a California based studio is looking for an experienced Autodesk Maya artist to add to their current Philippine team here in Cebu. With an experience in some or all of the areas:
REQUIRED: proficient knowledge of Maya's modeling toolset
knowledge of clean modeling techniques and surface layout
understanding of how to fix normals and edge weights
understanding of proper UV layout
familiarity with pipeline issues in a post production environment
self-motivated problem solver
BONUS:
CAD data conversion to surfaced polygonal models
Point cloud data surfacing
Maya rigging tools and techniques
Familiarity with shading networking specifically with V-Ray
just pm to me the link of your CV and/or reel if interested
Thanks