Today , I will try to model a basic base model cartoon character.
I'd like to hear your comments and suggestions.
what we need is a sketch/blueprint of the character para atong sundan/trace.
in this case, nangita ko sa internet. myembro man kuno ni sya sa pokemon
wa ko kaila hehe
nia ra sya after the process. ato ni hinayhinayan pagbuhat
lets start.
kun wa pa mo kabalo unsaun pag add ug blueprint within 3dmax refer lang dre
sa previous tutorial nato.
https://www.istorya.net/forums/websit...ng-bmw-a3.html
step 1.
kay humanoid mani ato charcter, para nako it is faster to model this using
basic shapes like circles, squares,cylinders etc. the closest shape would be a cylinder kay ato tiil,
kamot torso etc mo conform man sa cylinder.
so nag start ko ug cylinder sa iya hips dapit, arranged sa front ug side view. we need to convert this cylider into editable poly
para atong ma edit/move/copy/delete etc iya elements like vertex, face and edge.
vertex - kanang crossing point sa white lines
edge - kanang mga white lines
face - kanang brown enclosed by white lines
step 2.
nagselect kog certain faces ug akong gi extrude para maporma na first leaf sa iya attire
ang extrude na command naa sa right side, mo appear ni sya depende sa imo gi select like
if vertex imo sipili, command rapud na pang vertex mo appear likewise kung face, face command ra sad.
usa sa face command is extrude. try explore
while extruding isubay sad sa background blueprint
step.3
do the same, i arrange ang vertex/face/edge para maporma like the blueprint
step 4.
to smoothen the model, apply a modifier called meshmooth. discuss later..
vertex/edge/face illustration
padayon
select napud ug face then i extrude para hands