The leading edge of interactive media has a new face. It is filthy, crudely scarred and belongs to John Marston, the protagonist of Red Dead Redemption, the sprawling and sublime new western from Rockstar Games.
Blackmailed in 1911 by unscrupulous federal agents into hunting down his former comrades in Dutch van Der Linde’s notorious gang, Marston straddles more than the border between Mexico and the United States. He also stands between the Old West and modernity — between the celebration of the individual and the collective requirements of organized society — as he tries to salvage a family life from the smoldering legacy of his criminal past. Along the way, he and his creators conjure such a convincing, cohesive and enthralling reimagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.
Like our own, the world of Red Dead Redemption — its cantinas, dusty arroyos, railway stations and cragged peaks — is one in which good does not always prevail and yet altruism rarely goes unrewarded. This is a violent, unvarnished, cruel world of sexism and bigotry, yet one that abounds with individual acts of kindness and compassion. Like our own, this is a complex world of ethical range and subtlety where it’s not always clear what the right thing is. This is a world where revenge often tastes not sweet but bitter, like the dregs at the bottom of a mug long since drained. (If all this reminds you of Sam Peckinpah, and in particular of “The Wild Bunch,” that is no coincidence.)
One of the buzzwords in the game industry these days is immersion. Rockstar scoffs at that. Red Dead Redemption, which is scheduled to be released Tuesday for the PlayStation 3 and Xbox 360 consoles, does not merely immerse you in its fiction. Rather, it submerges you, grabbing you by the neck and forcing you down, down, down until you simply have no interest in coming up for air.
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