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  1. #1

    Default New graphics player onboard to fight Nvidia and AMD








    SAN FRANCISCO - March 10, 2009 - Caustic Graphics�, a new 3D computer graphics company, launches today with a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.

    Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.

    The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT� platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

    "Real-time raytracing has been the holy grail of computer graphics since 1979 - a dream always on the horizon but never within reach," said Dr. Jon Peddie, of Jon Peddie Research, the computer graphics market research firm in Tiburon, CA. "Demos have been done with 16 or more processors, super computers, and other esoteric devices, but never anything that was within reach of a PC budget. Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images - this is an amazing accomplishment." The Caustic management team is made up of technical visionaries and graphics experts from Autodesk, Apple, ATI, Intel and NVIDIA. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL Graphics system and Chief Architect of Apple's rendering algorithms for the iPhone and iPod.

    "For years, 3D professionals in multiple industries have labored under the yoke of slow iterations and unwieldy offline render farms," said Caustic Graphics CEO, Ken Daniels. "Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost." The Caustic product offering will be announced in April 2009.

    About Caustic Graphics
    Caustic Graphics, creators of CausticRT, is reinventing raytracing and changing how interactive cinema-quality 3D graphics are produced, used, and enjoyed. The company, headquartered in San Francisco, is currently funded by angel investors. For more information, please visit Caustic Graphics :: Realtime Raytracing :: Company.

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    Go Go.! More Price Cuts.!
    xD

  2. #2
    let's see what it can do

    nVidia and Ati are pioneers though,, decades of research and development.

  3. #3
    this would be a welcome addition sa GPU industry

  4. #4
    so this would be a PCI-X x1

    and is this vcard a add on to ur current vcard like sa phyx?

    namay + Existing GPU+CPU.


    Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.
    x20 to x200?

    bahhhhhhhhhhhhhhhhhh. Marketing!!!!!!!!!!!!!!!

  5. #5
    Once again.. "their war, our money."

    hehe

  6. #6
    i smell something about this launch..

    they are doing this publicity to put a smell on Nvidia/AMD

    look at Ageia's Physx.. this company is going that way. 10000000000000001% sure!!!!!!!!

  7. #7
    How much would this cost? Looks promising.

  8. #8
    i think this is only a co-processor, not an independent video card. even with the looks of it, its not a stand-alone gaming card, no heat sinks, no output vga or dvi...

    look closely... its not going to be a threat to nvidia or ati, but it will boost up their sales further, sa kinsa lay maka-una ug himo ug support ani. and by the way it goes, whoever will make love of it first, nvidia or ati, their prices will even go high kay ila mani ipang hinambug.

    again... it myt be our loss....

  9. #9
    Sight Beyond Sight. muzikfreakah's Avatar
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    cant wait to try it out the more the merrier and mas mu barato sad ang competitors
    The Wonder Pets of a Reptile Addict.

    www.mytechisland.com

  10. #10
    Ako ra ma sulti lets see!

    Maayo manpud nang daghan ko kompetensya. Matud pa sa insik, daghan kompetensya daghan barato! hehehe...

    I think maka compete lang sila sa AMD/ATI and NVIDIA if cheaper ilang products, fast and durable etc... else they better back off!

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