Bungie on Halo Reach's graphics: "we realised that we needed to compete against quite a number of other titles"
Marcus Lehto, Creative Directer behind Halo Reach has admitted that Halo 3 wasn’t the visual jump the series needed to be - but aims to fix that with Halo Reach.
In a new interview with Eurogamer, Lehto talks up how Reach will raise the bar for the Halo franchise like it needs to be. With all the talk about Bungie’s new tech, they admitted they know they have some stiff competition out there.
“Well… we realised that we needed to compete against quite a number of other titles,” admits Lehto, the subtext being that Halo hasn’t been a visual powerhouse for some years now. “It really did require us to rebuild nearly everything across the board.”
It’s nice to hear that Bungie knows that fans have been expecting more from the series and is putting all of their hearts into making Reach the best Halo yet.
Galaxy Next Door : Bungie on Halo Reach's graphics: "we realised that we needed to compete against quite a number of other titles"