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  1. #41

    Default Re: Game and Graphics programming


    Post some screenshots nya bro Kung pwede sad, provide links to your games so everyone can try.

  2. #42

    Default Re: Game and Graphics programming

    [img width=500 height=409]http://www.geocities.com/darthjaiz/untitled.JPG[/img]

    in order
    A driving game(test),counterStrike similar game top view(test),Snake game stage 2(beta finished stage one with boss),
    a man with gun with SIMS graphics(test),gladiator slashing game(beta),a jedi jumping(test),
    a racing game for kids(test),Legend of zelda - my current game developed(beta),Panday - current game developed(beta)

    I cannot post a link of all these games for you. because not all of them are finished and some are in beta version.
    The only 100% finished are only two games. I sold the other one and the rights too(cheap price of 1,500Php), and my original game called the gardener.
    I usually cannot make up my mind into games that i come up with many ideas and stuff and lots of betas, but im having fun creating and experimenting them.

    I will post a game soon.

  3. #43

    Default Re: Game and Graphics programming

    Quote Originally Posted by spekkio
    ok rana bro basta lang u have the passion kay dugay bya gyud ning game development basi nya w/in sa duration sa pag buhat ma pul-an. cge bro kun naa pa ni apil ta
    bitaw, kana jung mapulan moi kontra nako. basta you need a very strong dedication when it comes to making games. been there done that.

  4. #44

    Default Re: Game and Graphics programming

    nice screenshots

    bitaw, interesting sad da...unsay gamit nmu ana? from scratch ra gyud na sa or with some help from game libraries like allegro.

    pretty impressive, especially sa mga isometric games imo nabuhat..i wish i could test them, bisag ang executable lng hehehe..

  5. #45

    Default Re: Game and Graphics programming

    Yes from scracth jud, but not code by code but with help with a very powerfull tool
    (this can be exciting) called GAMEMAKER(i used version 4.1 now has version 6.1")
    all the graphics and animations you have to do it from start, and thats very time consuming more or less than programming the game.

  6. #46

    Default Re: Game and Graphics programming

    allegro is for programmers in C/C++. gamemaker is both for programmers and non-programmers. (you can even create pac-man in several minutes)u can even extend gamemaker to 3d if you are into expert mode. by the way version 6.1 is purchased for 15euro dollars.

  7. #47

    Default Re: Game and Graphics programming

    I have used gamemaker before. I got frustrated trying to do my own graphics (like any other game). I am more into programming game logic and game physics, graphics are usually handled by the game engine. Now I am into the torque game engine.... anybody had experiences with one?

  8. #48

    Default Re: Game and Graphics programming

    http://www.geocities.com/darthjaiz/theGardener.zip

    try my original game. dont need comments though. just want to let you guys try it. hope its fun

  9. #49

    Default Re: Game and Graphics programming

    i am also into the torque game engine.

  10. #50

    Default Re: Game and Graphics programming

    bay post pud mo sa mga source codes ninyo... para makaton pud ming mga newbies... e release lang as GPL ang code... just to be safe...

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