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  1. #31

    ^^^ sa ako lang na try...speed of the processor & the number of cores/threads are some of the biggest factors in mo affect sa imong 3D render speed...and make sure you have enough rams to hold all textures/masks/etc...

    kung naa kai Nvidia Quadro vcard much better, kung ang imo pong software gamiton mo take advantage pod ug CUDA cores. technically your vcard determines how fast you'll be able to render each frame.

    but for me the most important factor affecting your render speed is the COMPLEXITY sa objects imong gi render...# of polygons & textures used etc., lighting w/ dynamic shadows...planar & co-planar reflections...the more complicated the more processing power u need...

    kanang X5660 ni rainerius ai...nakagamit ko ug ing-ana...dual processors on an EVGA Classified SR2 mobo w/ 48GB rams...running Maya & Massive softwares...
    Last edited by simoko; 10-23-2014 at 08:10 PM.

  2. #32
    rendering like vray for max - needs high end procie - vc and lots of ram. go for 64 bit software.

    - - - Updated - - -

    still depends on your render settings, hsps - texture - lighting - etc. so kng low reso lang ka and d kau ka mag define sa materials nimo ok ra mid range.

  3. #33
    thanks sa info mga master ^_^ kana mga mobo na dual proce dba mga server type na mobo na na xa?

  4. #34
    Quote Originally Posted by simoko View Post
    ^^^ sa ako lang na try...speed of the processor & the number of cores/threads are some of the biggest factors in mo affect sa imong 3D render speed...and make sure you have enough rams to hold all textures/masks/etc...

    kung naa kai Nvidia Quadro vcard much better, kung ang imo pong software gamiton mo take advantage pod ug CUDA cores. technically your vcard determines how fast you'll be able to render each frame.

    but for me the most important factor affecting your render speed is the COMPLEXITY sa objects imong gi render...# of polygons & textures used etc., lighting w/ dynamic shadows...planar & co-planar reflections...the more complicated the more processing power u need...

    kanang X5660 ni rainerius ai...nakagamit ko ug ing-ana...dual processors on an EVGA Classified SR2 mobo w/ 48GB rams...running Maya & Massive softwares...
    My LORD!

    thank you for answering

    - - - Updated - - -

    Quote Originally Posted by zidtribal View Post
    thanks sa info mga master ^_^ kana mga mobo na dual proce dba mga server type na mobo na na xa?
    ug workstation class pud.

  5. #35
    for TS' application on Adobe Premiere Pro CS6, lots of system ram, Nvidia based GPU, SSD as scratch disc, HDD (7200 rpm as min) for the working drive (dedicated) and another 7200 rpm HDD (or even a HDD) for the Premier Pro CS6 app is a "Must"... labi na, production level ang video editing work loads and on high resolution output...

  6. #36
    sir simoko kanang Massive mao kuno nai gigamit sa Lord of the Rings?

  7. #37
    about scratch disk. is it ok to use external usb 3.0 hdd? ^_^

  8. #38
    to give you an idea TS about rendering set up, here is the spec ako gamit sa opisina. dili ni akoa na PC, sa company ni where asa ko ga work..


    Processor: Intel(R) Xeon(R) CPU X5650 @ 2.67GHz (12 CPUs), ~2.7GHz
    Memory: 12288MB RAM
    Available OS Memory: 12286MB RAM
    Page File: 3096MB used, 21473MB available
    DirectX Version: DirectX 11
    Card name: NVIDIA Quadro FX 3800
    Manufacturer: NVIDIA
    Chip type: Quadro FX 3800
    DAC type: Integrated RAMDAC
    Display Memory: 485 MB
    Dedicated Memory: 997 MB
    Shared Memory: 3583 MB

  9. #39
    pila minimum budget for a workstation build up? dili lang quadro ang vcard. like example 2 lang ka GT630 using CUDA?

  10. #40
    Quote Originally Posted by clamshell View Post
    sir simoko kanang Massive mao kuno nai gigamit sa Lord of the Rings?
    mao ni nga software gigamit. crowd simulation software ning massive. ako nalang ni tubag. haha

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