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  1. #11

    lisodan ko upgrade weapons oie!

    lisod mangita components and gil... huhuh

  2. #12
    ga CP farming ra ko chapter 11 sa behemoth king. tag 4k hatag. payts na kaau pang max sa role level 4.

    asa mangita ug gil sa chapter 11?

  3. #13
    Elite Member rl's Avatar
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    Gil needed for the whole game is roughly around 12MIL, since upgrading weapons will be tough

    the Traphzedron will cost around 2 MIL , so u need alot of platinum inggot which sells around 150K
    to get it you need to kill ADAMANTOISE.

    LEVEL 5 ROLE and max per char, so dapat daghan mu CP

  4. #14
    Quote Originally Posted by rl View Post
    Gil needed for the whole game is roughly around 12MIL, since upgrading weapons will be tough

    the Traphzedron will cost around 2 MIL , so u need alot of platinum inggot which sells around 150K
    to get it you need to kill ADAMANTOISE.

    LEVEL 5 ROLE and max per char, so dapat daghan mu CP
    adamantoise? asa na dapit?

  5. #15
    aie... those are those big monsters that are found in chapter 11...

    damn! they're tough! they kill my characters in 2-3 hits

  6. #16
    Elite Member rl's Avatar
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    yup mao na sila, sooner , sayon rana e patay. just improve ur weapons

  7. #17
    This one is very true. I agree with TeamXbox completely.

    Now, I know the Final Fantasy series has seen linearity before. After all, Final Fantasy X was pretty much a straight march across the vast world of Spira. But here’s the difference: While that game was far from my favorite entry in the series, its linear design worked, because it had a clear protagonist and a world that you gradually traversed as you slowly got to know its varied heroes and villains. Tidus said it all in the first line of the game: “Listen to my story.” From Zanarkand to Mt. Gagazet, you got to know the world of Spira and Tidus—and it was clear that Final Fantasy X was his tale. After 30 hours of Final Fantasy XIII, however, I still couldn’t figure out whose story it actually was. The narrative jumps quickly from scene to scene and character to character, never stopping on any one person long enough for me to actually care. As far as I can tell, there’s no palpable world in Final Fantasy XIII—just a list of character names and locations.

    Source - Final Fantasy XIII Review (Xbox 360)

    Speaking of TeamXbox, Final Fantasy XIII fared poorly against other RPGs reviewed by the site

    Mass Effect 2 - 10/10
    Lost Odyssey - 8.3/10
    Dragon Age: Origins - 9.2/10
    Tales of Vesperia - 8.1/10
    Final Fantasy XIII - 5/10

    In my honest opinion, the best Japanese role-playing game I ever played on the 360 is still Lost Odyssey, and this has nothing to do with review scores from the media but more from my personal playing experiences. The disappointing turnout of FFXIII only reconfirms the high standing of Lost Odyssey.

    As far as the PS3 is concerned, FFXIII looks good when compared to the one very disappointing JRPG that was released before it...White Knight Chronicles.

  8. #18
    FF8 ky cool kaau, labi na gyd ika duwa nmo, ma feel nmo murag part ka sa game! Haha.. Well, that was before, cool gihapon para nko si Squall.. hehe..

  9. #19
    Could these two have inspired Tetsuya Nomura to draw Fang and Vanille for FFXIII?






  10. #20
    Quote Originally Posted by sharkey360 View Post
    Could these two have inspired Tetsuya Nomura to draw Fang and Vanille for FFXIII?





    paksit... hahaha

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