unsa may nakalahi sa 128bit sa 256 kay 128 bit raman na cya pero gddr5
unsa may nakalahi sa 128bit sa 256 kay 128 bit raman na cya pero gddr5
Very good deal for a brand new unit.
DX11 for cheap.
asakabrad:
unsa may nakalahi sa 128bit sa 256 kay 128 bit raman na cya pero gddr5
First, you need to understand what a "bus" means. It is simply the path where data passes through. So in this case, the memory interface has a 128-bit sized path or a 256-bit sized path. Let's translate it into a more understandable concept. Let's compare 2 highways. Highway 128 has 4 lanes and Highway 256 has 8 lanes (I just thought of these so if there's any similarities to real highways, well, it's just coincidence). Theoretically, more cars can pass through Highway 256 right? So if there are 400 cars, it will take less time for them to pass through Highway 256 than Highway 128 since they can spread out to 8 lanes instead of just 4.
So, now that you have the concept, let's go back to pc video cards. As you can see, more graphics data can pass through the 256-bit interface compared to the 128-bit interface. If there is just very few data, you probably won't see much of a difference (if the graphics core and memory clock speeds are the same that is and pretty much everything else). But when there are lots and lots of data (this is usually when you're running a 3D game with ultra high quality visual settings with maximum anti-aliasing and anisotropic filtering), more data can pass through the 256-bit interface which could result in a much higher frame rate per second.
sold to dexlimp..tnx bro
@manbat: sori bro naawahi lang jud ka ug gamay sa PM
hehehehe...paspasa ni dexlimp master CE oi...abot gud sya nako ug pangita contact number nimo...mao nai true buyer...abtik ug resourceful
ngiga na card oi... up lang ko
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