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  1. #1
    ScrapeBox Development softtouch's Avatar
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    Talking The Atomix Game Thread (under development)


    This thread is dedicated to the development (remake) of the computer game Atomix.
    (more info here: The Atomix Game Development Project)

    What is Atomix?
    Atomix is a 1990 2D transport puzzle video game created by Softtouch and published by Thalion Software. You might find hundreds of clones around the world..

    The object of the game is to assemble molecules from compound atoms by sliding the atoms around. This has to be done in a set time limit for each level. The screen contains a small preview window showing what each molecule should look like. The tile-based playing field contains a number of atom blocks, as well as walls. The player can move an atom around by selecting it, and moving it up, down, left, or right. The catch is that, when moving, an atom block will not stop moving until it hits a wall or another atom block. Even if it is the last atom to complete the molecule, it will keep moving past the almost complete molecule. Since it is not possible to stop anything in mid-movement, it requires careful planning to align all blocks properly. Of course, each level has a strict time limit.

    You can learn more about Atomix here:
    Code:
    http://en.wikipedia.org/wiki/Atomix_(computer_game)
    http://thalion.exotica.org.uk/games/atomix/atomix.html
    Specification
    - Atomix will be freeware.
    - User selectable resolution
    - DirectX version user selectable (DX7 and DX9)
    - Full screen or windowed
    - Full controllable with mouse, and partial with keyboard
    - Will run under all Windows versions which support DX7 or DX9

    Executable and Test Versions
    Due to attachment restrictions here at istorya.net, you can download the latest Windows executable and test versions from here:
    Download: The Atomixgame Development Project


    Contributions
    If you like to be part of this project, be it by providing images, sound, music or code, please feel free to pm me here or at the developer website atomixgame.com
    . Credits will be given on the games credit screen.

    Thanks for support goes to:
    - dlanyer77
    - unfamous
    - javapenguin
    - manick

    You can leave comments, suggestions and bug reports here in this thread or at the developer website atomixgame.com.

    It is optimized for 800x600 (which might be the final resolution), and will look strange if you select another resolution...

    The goal is to build the molecule visible at the bottom in the left panel.

    Controlling the "atoms" is easy: Just click the atom, arrow will appear. Click the arrow in which direction you want to move the atom.

    If you want to deselect a selected atom (hide the arrows), just click the right mouse button.

    Atoms move so long until they hit another atom or the borders of the playfield.

    To pause/resume the game, press SPACE, to abort the game, press ESCAPE.

    Some early screens (might not reflect the current state of development)
    Title Screen:

    Another Title Screen:

    Highscore Screen

    Credit Screen

    Options Screen

    Game Level (Test Level)

    Game Level (Test Level)

    Game Level (Test Level)
    Last edited by softtouch; 03-26-2009 at 11:47 AM.

  2. #2
    kaduwa ko ani hahah v0.2.0.0, wa gyud ko kalampus sa level 1 .

    EDIT:

    yehey!!!!! nalampus najud nko wala lvl 2?

  3. #3
    ScrapeBox Development softtouch's Avatar
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    Quote Originally Posted by unfamous View Post
    kaduwa ko ani hahah v0.2.0.0, wa gyud ko kalampus sa level 1 .
    Very easy that test level... hahaha...
    Anyway, any report regarding frame rates?
    I am more concerned at the moment about the frame rates, to optimize the directx functions.
    The one (and only at the moment) level is not optimized, but i can ensure you can solve it easily...

  4. #4
    @softtouch

    nasolve na gyud nko in 19 moves. hahaha proud kau ko sakong kaugalingong.
    haha anyway. lingaw sya maka bugto ug utok. hahaha kamao gyud ka kay kaw man developer.

    anyway wa man problem sa FPS @800x600 minimized kay in betwenn 900. way level 2? hahaah.

  5. #5
    ScrapeBox Development softtouch's Avatar
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    Quote Originally Posted by unfamous View Post
    @softtouch

    nasolve na gyud nko in 19 moves. hahaha proud kau ko sakong kaugalingong.
    haha anyway. lingaw sya maka bugto ug utok. hahaha kamao gyud ka kay kaw man developer.

    anyway wa man problem sa FPS @800x600 minimized kay in betwenn 900. way level 2? hahaah.
    Level 2 will follow soon...
    FPS around 900 is good. Should be even more when running in full screen mode.

  6. #6
    @softtouch
    akong gitestingan ug full screen nya 1024x768 nga resolution(mao ang resolution sakong monitor) nya dx9.

    naay problema. tan.awa ang picture.


    naoffset ang scoreboard sa box2x.

  7. #7
    ahhhhh dynamic diay ang coordinates, mao lapas inig reso nimu bro.

  8. #8
    ScrapeBox Development softtouch's Avatar
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    Yeah, I know about this. I am working to fix it now... will report back in a while

    EDIT: Fixed in V0.4.0.0

    @unfamous: Added you as beta tester to the credit page... if it is ok with you
    Last edited by softtouch; 02-21-2009 at 01:13 PM.

  9. #9
    @softtouch OK bro way problemal

    ako nang na duwaan ang v0.4.0.0

    nindot ang Background music ingame pero murag na guba ang borders ug katong "to build" nga atom.


  10. #10
    ScrapeBox Development softtouch's Avatar
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    Yeah, I forgot to add some modified images...
    I changed the level a little bit too...

    V0.5.0.0 fixed that (beside some other modifications)

    Btw, if you have issues accessing the website... we have some DDOS attack going on... so be patient.
    Last edited by softtouch; 02-21-2009 at 03:34 PM.

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