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  1. #1

    Default Isometric game programming/libraries


    Hey, I've found some coolÂ* isometric game programming and libraries.

    1) Flash:Â* http://www.kirupa.com/developer/isometric/index.htm

    2) J2ME:Â* http://j2me.mondonerd.com/ (demo gamef using J2ME isometric game engine)

    Â* Â* Â* Â* Â* Â* Â* http://mondonerd.com/cgi-bin/home.cgi (homepage of J2ME isometric game engine)

    Â* Â* Â* Â* Â* Â* Â* http://sourceforge.net/projects/isoj2me (download J2ME isometric engine)

    Â* Â* Â* Â* Â* Â* Â* 3 sites above are from same source.

    Â* Â* Â* Â* Â* Â* Â* I haven't downloaded the engine yet so I'm not sure if it has a JavaDoc since there is no
    Â* Â* Â* Â* Â* Â* Â* documentation in SourceForgeÂ*

    I'll add more links after reviewing them.


  2. #2

    Default Re: Isometric game programming/libraries

    naa sa gamedev.net daghan kaau about isometric engines from simple loop to the more advanced binary tree implemention of isometric engines

  3. #3

    Default Re: Isometric game programming/libraries

    Yes, GameDev.Net does have a lot about isometric engines but I\'m actually looking for a one-stop resource that will teach almost everything
    about isometric game programming (I did own a book titled Isometric Game Programming Using DirectX 7.x but sold it because it was pretty basic).

    Example:

    1) How do you manage \"real-world\" physics in a fake 3D environment such as those found in 2D isometric games? Who can explain
    orthogonal geometry and trigonometry without sounding like a PHD professor?

    2) How do you manage sprites that are over or under the 2D isometric surface (e.g., submarine, planes)?

    3) How do you convert a 2D A* algorithm for use in an isometric engine?

    4) What\'s the best way to create variable height tiles for isometric engines? One tile? Or multiple tiles on top of another? What if you have
    a variable height tile that is passable in the arbritrary positioned hole (murag tunnel)?

    I know it has something to do with math and know-how about certain data structures/algos but articles about these subjects are scattered all
    over the place. It seems that with the advent of 3D graphics card, most game companies want to do 3D. But I do find isometric game engines
    fascinating still but I haven\'t found a single site that teaches all these things. If I can, I\'ll update this post.

  4. #4

    Default Re: Isometric game programming/libraries

    ang akong nahinomdoman kai katong sa binary tree.. where i sort niya ang tree acording to Y coords before ipa agi sa rendering engine.. so everytime i print ang mga sprites tua sila sa correct posistions...

    puydi pud tingali mo gamit ka og LAYERID where unahon niya og print ang mas gamay nga layerID.. although mas hinay ni siya in some situations like "kong dili visible ang sprite sa screen.." dapat di na niya i print ..

    kani suwayi lang ni kai diri man ko nakaton og DX.. although VB lang.. http://www.gpwiki.org/ <-- di pa kaau dako ang site so di pa kaau libog nya "friendly" ang community..

    kani pud suwayi ni mao ni ang binary tree implimention.. C++ lang pero im sure nga ma translate ra nimo sa imong language na gusto gamiton..

    http://www.devmaster.net/articles/rendering_trees/

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