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  1. #1

    Default wa kaayo q ksabot openGL, unsaon mn ni..tabang....


    pbuhaton mi project, d q kasugod kai wa kaau q kasabot....

  2. #2

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....


  3. #3

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    graphics?

  4. #4

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    unsa may wala nmo na sabtan? unsaon pag start?
    unsay platform gamit nnyu? win32?
    ibutang daw details dri basin katabang mga istoryans..

  5. #5

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    uu, unsaon pagstart..

  6. #6

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    unsaon mn jd pagstart, di jd ko kasugod kai maglibog ko

  7. #7

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    C ni?

  8. #8

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    Quote Originally Posted by tikol2x
    unsaon mn jd pagstart, di jd ko kasugod kai maglibog ko
    I think try first understand ang mga theory like vectors before go into the coding.

  9. #9

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    i think what you need is a tutorial.
    not an overview of the API as you don't have enough time.

    http://docs.mandragor.org/files/Comm...roduction.html

  10. #10

    Default Re: wa kaayo q ksabot openGL, unsaon mn ni..tabang....

    up

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