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  1. #21

    Quote Originally Posted by cebugdev View Post
    up for this,
    for artists that will undergo the 'evaluation phase' dont worry, THESE are actual projects that will be deployed in the market such as Google play, etc. the only difference is these are ORIGINAL IDEAS games and not CLIENT BASED games.
    Kay sa Original ideas games, dli strict ang schedule and specifications unlike sa client based na mo basi ta sa gusto sa client and time of release.
    BUT in evaluation phase we are doing actual project, and artists can use it as thier portfolio! but ofcourse, you will not be paid until you prove your commitment.

    Daghan na kaayu dri sa istorya.net, maayu rag sugod nya mohawa sa tunga2, mao na amu giiwasan before ideploy sa client based and paying projects!
    ipadayun na TS! Hope kamoy sunod sa SuperCell!!!

  2. #22
    OT.
    What's your opinion of GameMaker: Studio https://www.yoyogames.com/studio
    Can I learn to make games using this app without coding experience? $99 is not bad.

  3. #23
    Quote Originally Posted by jnom View Post
    OT.
    What's your opinion of GameMaker: Studio https://www.yoyogames.com/studio
    Can I learn to make games using this app without coding experience? $99 is not bad.
    its a good tool, a friend of mine released a couple of games using game maker BUT he has a lot of coding experience man but not related to graphics development.

    In game development you always needs to code man jd, the tools can only give you the rendering part, but the concept and the uniqueness of your game needs to be coded.

  4. #24
    more power ts... Inig ka big time ninyo apply nya ko ninyo as concept artist. karon kay dili pa sad ko confident sa ako skeyllz.

  5. #25
    Quote Originally Posted by hexo View Post
    more power ts... Inig ka big time ninyo apply nya ko ninyo as concept artist. karon kay dili pa sad ko confident sa ako skeyllz.
    well, you can always practice and grow with us
    my artists started as inexperience as well, the right now they are confident in making arts for 2D games..

  6. #26
    Quote Originally Posted by cebugdev View Post
    its a good tool, a friend of mine released a couple of games using game maker BUT he has a lot of coding experience man but not related to graphics development.

    In game development you always needs to code man jd, the tools can only give you the rendering part, but the concept and the uniqueness of your game needs to be coded.
    So I need to learn to code. I'm terrible with math and pascal in gradeschool.
    What would be a good starting point?

  7. #27
    Quote Originally Posted by jnom View Post
    So I need to learn to code. I'm terrible with math and pascal in gradeschool.
    What would be a good starting point?
    learn the basic, start from C. where it all begun haha. other language follow C syntax man pd.
    also brush up your math, trigo and physics skills. start with SOHCAHTOA

  8. #28
    Bumping it up. We need more artists!

  9. #29
    nangita pa mog artist? basin pwede ko ani. asa ko send resume?

  10. #30
    no need for resume, pm me your work lang~

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